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Necessary cookies are absolutely essential for the website to function properly. Short sales have largely been undertaken by investors betting on a decline in Volkswagen's common stock, which hold voting rights, or its underperformance relative to the preferred shares, which carry no votes, according to analysts.īloomberg reported that GLG Partners Emmanuel Roman told a conference in London, "Volkswagen has been one of the greatest shorts of hedge funds, and it's been an absolute, absolute disaster. Additionally, index-tracking funds also hold stakes in Volkswagen, now the DAX's most heavily weighted stock, and must retain the holdings as long as Volkswagen remains a member. Lower Saxony is Volkswagen's second-largest owner with a 20.1% interest. Some speculate the jump was caused by their being little ordinary stock available for trading because most of the Volkswagen shares are owned by Porsche, the German state of Lower Saxony and the banks that underwrote Porsche's options. Volkswagen will be more driven by covering of short positions rather than by fundamental valuations.'' HSBC analyst, Horst Schneider, wrote in a note, "Porsche heads for a domination agreement and triggers a short-squeeze. Later, sources at both Goldman and Morgan Stanley both denied having significant losses related to Volkswagen. Translations in context of 'during the squeeze' in English-Russian from Reverso Context: Venus is almost thrown forward in her orbit by the Repulsion Force (V9), having been pushed too close to the Earth during the squeeze. When short sellers realized that Porsche had bought a major stake in Volkswagen. There was speculation in the market that large investment banks, Morgan Stanley (NYSE: MS) and Goldman Sachs (NYSE: GS) both suffered substantial losses from the unwinding of the Volkswagen short trade. Another very famous short squeeze occurred in 2008 with Volkswagen stock. Some GameStop investors grew optimistic after activist investor and Chewy co-founder and former CEO Ryan Cohen joined the company's board, hoping he could drive a change in the strategy.Volkswagen is the most shorted stock in Germany's benchmark DAX Index with about 12.9% of Volkswagen's stock on loan, mostly for short sales. "Reminder that NFLX had several 50%-80% drawdowns before becoming the company it stands today," Davi said in an email. Netflix, once a DVD-by-mail service, managed to turn itself into one of the biggest streaming companies in the world. Netflix is a good reminder that just when you think a company has an out-of-date business model, things can quickly revert, Davi said. "Can GameStop adjust their business model to allow for streaming games? Can they close some of their stores to become more cash flow positive? These are all questions we are waiting to find," said John Davi, founder and CIO of Astoria Portfolio Advisors. 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Just based on what was mentioned above, if you were to ask our past selves, “Guys, is it even worth it?”, we would most certainly say “No! Let’s just stick to the original plan!” However, now after two years of continuous testing and hearing hundreds of opinions on the game, our answer is “Yes, absolutely worth it.” And we hope you’ll see it too when you finally get a chance to play it. Fortunately, unlike him, we’re still alive and kicking. So, looking back, in 2019 we essentially sealed our fate for the next several years… Just like Icarus, we grasped for the sun, only to be burned by it. It was a titanic effort on their part, to say the least. One ending turned into three, turned into eight.Īll of this meant that our 20-page-long design document suddenly quadrupled in size, which ended up becoming the bane of our programming team, who fought tooth and nail to implement all the new logic and alternative gameplay paths. This system, given the length of the game, the size of the script, and the number of puzzles, entailed even more changes. Do bad things, they'll come back to haunt you.”) After all, who are we to decide what’s right or wrong? We wanted the consequences that stem from your choices to be more unpredictable, just like in real life, while still following a logical pattern, and making perfect sense once you look back at what you have done. But not the classic karma-like system (“Do good things and good things happen to you. However, we realized just how much potential it had, and… Well, you probably know where we are going with this, so long story short: With all the expansions done, you are now getting two games’ worth of content.Īnd even that wasn’t all: We decided to create a “Your actions have consequences” system. Its purpose was only to fill the information gaps in order to help players understand some plot developments. (We call those types of dialogue "barks.")īut we didn’t stop there: Originally, Eliza’s portion of the game was supposed to be about an hour of gameplay with some simple puzzles. Aside from greatly expanding on their backstories and personalities, as well as their dialogue options, we also implemented a “Barking System”-a system that allows those NPCs more freedom within the gameplay, letting them interact with other NPCs in their vicinity or comment on the situations currently happening around them instead of just sitting there idling until the player clicks on them. We spent a lot of time going over what made them tick, trying to make them feel more alive than your average NPC. They were static and flat, which isn’t particularly rare in this genre, as they are mostly there to fulfill a purpose and little else, but it was something we felt had a lot of room for improvement. One egregious example of this was-at least in our view-the NPCs. You just need to find it.)Īfter several sections of the game underwent a complete rework, other sections suddenly felt like they were “not good enough” anymore. Even if it looks like there’s no way forward, there is always one. For example, a lot of puzzles’ fail cases now trigger their own unique animations and some of them even involve plot consequences that lead to gameplay changes down the road! (But do not worry. We thought, “That’s it! This is what will bring our game to the next level!” and so in 2019, three years into development, we went ahead and began redesigning the way in-game combinations worked up until that point, i.e., essentially rebuilding 3 Minutes to Midnight from its roots.Īs a consequence of modifying the in-game logic, we now needed to write thousands of new dialogue lines for all the possible item/NPCs combinations, as well as create hundreds of new animations, many of them unique for very specific occurrences. One of the first pitfalls encountered was when we decided to eliminate the infamous “It doesn’t seem to work” sentences that have always bothered both new and old players alike. Thus, we looked for ways how we could improve our game and turn it into something more unique. However, over time, we started seeing the same flaws in our game as many other games of this genre face. (I know! Can you believe it?!) It’s 2023 and the game is still not finished! So, what happened?Īfter we presented our game at E3 in 2018, we were very confident about the game we had created. The initial release date was planned for early 2019. Did you know that back in 2016 when the original idea for 3 Minutes to Midnight was conceived, we had quite a different concept in mind? 3 Minutes to Midnight was supposed to be a linear game with one ending, one solution per puzzle, and approximately six hours of gameplay. In this review, I’ll be looking at the largest of the series with a maximum output of 1200W for a current street price of around 270 Euros in Germany. The new Corsair RMx Shift series includes four members with outputs ranging from 750W to 1200W. I’m not sure if this change in modular panel position will work for all cases, as some have special PSU compartments that cover the sides of the PSU, but it’s high time case manufacturers made some changes as well. This word was used because the modular panel was moved from the back to the side. And do not forget also his Websiteand the YouTube channel offer real gems of really well-founded reviews! The Corsair RM1200x ShiftĬorsair decided to keep the popular RMx series going for now, and so in its new series it again uses the RMx naming scheme, but adds a “shift” at the end. Since it is certainly interesting for you as well, I am happy to offer him the platform here on a case-by-case basis to share his findings with you. Reason enough for me to once again let my friend Aris from Hardwarebusters have his say (and picture) on our site, because he has not only tested this power supply intensively, but also officially certified it via his company Cybenetics. that’s exactly what we’re going to do today. Of course, the cables still have to prove themselves on the market, but the technical data can be measured. In addition, all Shift models are ATX v3.o and PCIe 5.0 capable. According to the brand, this provides a huge boost to cable management (well, it’s supposed to) as users have easier access to the modular panel. But what does that have to do with proper power supplies? However, the new Corsair RMx Shift series now brings with it innovation that has it all: a DC connector panel positioned on the side. The saying “You can shove it!” is not new. So moving and positioning them, luring them out into areas in order to rush past them is key. Sherwin Matthews talks about it in our interview below, but in RE2tBG you don't have enough time or ammo to kill all of the enemies. The enemy AI is straight-forward and streamlines play, allowing games’ designers to focus on making the rest of the game awesome, resulting in great co-op games. Zombie AI is technically a simple mechanic, which is why it works so well in games like Zombicide and The Walking Dead. Resident Evil 2 the Board Game comes with 4 playable characters in the core set. Making the difference bigger might have had an effect on the ‘crunch’ of the game rules though and in the video game, the difference between characters is negligible. Each one has a different ability, but it doesn’t make a huge difference in your game experience between characters. We would have liked to have seen a bigger difference between how the characters feel to play. The event deck has some great moments and the combat and action mechanics are simple, fast and allow a very stream-lined play. You have ammo and combat options, but the race to complete the objective is key and utilizing the combat options, sometimes isn’t an option at all. There’s a very real sense of tension throughout Resident Evil 2 the Board Game. A 2-layered mission in Resident Evil 2 the Board Game. Or you can fire the maximum amount of ammo you can in order to increase your chances of taking an enemy out in one shot, possibly resulting in overkill and burning through your ammo quickly. Firing attracts enemies so you may find yourself with more enemies to deal with as well. You can spend several actions taking a single shot each activation, which conserves your ammo but may take a while to remove an enemy. This plays into a very interesting action/ammo economy. Some weapons allow you to spend more ammo in order to roll more dice, increasing the chances of hitting. Equipment cards and the 2 equipment decks from Resident Evil 2 the Board Game.Ĭharacters start with a limited amount of ammo in their ranged weapons, and unless they find reloads, it might be all the ammo they have for the entire scenario. It also forces players to split up in order to maximize searching. This multiple deck mechanic means that scenarios are always different, as equipment locations are random. The item A equipment deck will have to be searched by accessing the A tokens, in order to gain access to a room with a B token so that you can search the item B equipment deck in order to complete the mission. There can be a couple of equipment decks, with keys required to complete the scenario shuffled between herbs, ammo, and weapons. Searching is an integral part of the scenarios. Enemies can be herded into areas, and that is a viable tactic if one player does that while the others search for equipment. Risking enemy attacks as you run past them suddenly becomes preferable than taking out enemies, which can attract more enemies and slow you down further. This works very well in increasing tension and forcing the players into action, rather than a slow, safe, methodical playstyle. There are typewriters around that can be used to shuffle the discard pile back into the event deck, but you have to reach them, using more of the valuable in-game actions. But after the tutorial games, if the event deck runs out, the players lose. In the first few games, there’s no limit to the number of times you can shuffle the event deck and go through it again if it runs out. Tension and timing is controlled by the event deck in Resident Evil 2 the Board Game. Most of the time, nothing happens, but as scenarios increase in difficulty, more and more negative event cards are added, increasing the chances that an adverse event might happen. This deck is built from cards dictated by the scenario. Players also draw a random event card from a deck. Then at the end of the turn, all nearby enemies move towards the active character, or attack if able. The custom dice from Resident Evil 2 the Board Game.Įnemies don’t have their own turn, they respond to the player’s actions if they can, like a player trying to move out of the same area as an enemy, or attacking an enemy in combat. A single zombie can be avoided by rolling any of the dodge symbols, but as the number of enemies increases, or as you fight more powerful enemies, symbols drop off, decreasing your chances of successfully avoiding the attack. There are three dodge symbols on the blue dice, these scale down as attacks become more difficult to dodge. Freshly updated and with free download links. Enjoy your stay here at Īll the Newest 2011 DDTank Hacks and Cheat Programs. Free Downloads some even no surveys required, megaupload links provided and free guides to get you started. 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In part this may be due to the variation in resting pupil size, since a smaller pupil admits less of the stimulus under closed-loop conditions an autonomic control system whereby a mechanism is regulated by feedback. Measurements obtained include the amplitude of the light reflex, latency ( 13), velocity (peak or average) ( 14) and acceleration ( 15), all of which show wide variation in the healthy population. A more rigorous assessment of the PLR is now possible using pupillometric measurements using infrared video techniques. In addition to this variability in resting pupil size, clinically there is wide variation in the dynamic pupillary light reflex (PLR) in healthy individuals. Although it was previously believed that pupil size may decrease significantly after cataract surgery, more recent literature suggests the reduction in size is temporary and returns to preoperative levels by 1 month ( 12). Different classes of glaucoma medication also influence pupil size ( 1). This inverse correlation between age and resting pupil size has been confirmed pre-operatively in refractive surgery candidates across a range of different luminance levels ( 8, 9), but the effect seems to be most marked at low luminance suggesting that it is due to a progressive decline in sympathetic tone throughout adult life ( 7, 10).Ĭertain medical conditions such as diabetes and pseudoexfoliation can also decrease the effect of dilating drops on the size of the pupil ( 11). At a population level it has also been shown that pupils tend to be smaller with increasing age ( 7). Many studies have evaluated this variation in pupil size in different illumination levels, suggesting pupil size decreases in a linear manner for each luminance level ( 6). In any individual person pupil size is influenced by a number of factors including ambient light, retinal sensitivity, central cognitive processes ( 2, 3), alertness and emotional unrest ( 4, 5) with pupil measurements additionally being used by researchers as a biomarker of activity in the autonomic nervous system- both in health and in disease. In the healthy population there is significant variation in the resting size of the pupil and in the reflex constriction of the pupil to light. Pupil size is governed by the opposing actions of the iris sphincter and dilator muscles under the control of the parasympathetic and sympathetic nerves, respectively. Pupil size is important not only because it controls the amount of light that is able to reach the retina but also because it affects the levels of chromatic and spherical aberration, thereby optimising visual perception ( 1). Future studies to identify these genetic factors could improve our understanding of variation in pupil size and pupillary reactions in health and disease. PLR amplitude, latency and constriction velocity had estimated heritabilities of 69% (95% CI 54–79%), 40% (95% CI 21–56%), and 64% (95% CI 48–75%), respectively.Ĭonclusion: Genetic effects are key determinants of resting pupil size and reactivity. In darkness the resting pupil size showed a MZ intraclass correlation coefficient of 0.85, almost double that of DZ (0.44), suggesting strong additive genetic effects, with the most parsimonious model estimating a heritability of 86% with 14% (95% CI 10–21%) explained by unique environmental factors. Pupil size and PLR were not associated with iris colour, intraocular pressure or refractive error, but were associated with age (diameter β = −0.02, p = 0.016, constriction amplitude β = −0.01, p < 0.001, velocity β = 0.03, p < 0.001, and latency β = 0.98, p < 0.001). Pupil light reaction (PLR) had a mean (SD) amplitude of 1.38 mm (0.27) and latency of 250.34 milliseconds (28.58). Results: Mean (SD) pupil diameter in darkness was 5.29 mm (0.81), decreasing to 3.24 mm (0.57) in bright light. Maximum-likelihood structural equation models estimated the proportion of trait variance attributable to genetic factors. Methods: Pupillometry was performed on 326 female twins (mean age 64 years) from the TwinsUK Adult Twin Registry, assessing resting pupil diameter in darkness and increasing levels of ambient light, alongside dynamic pupillary characteristics. Purpose: A classic twin study to evaluate the relative contributions of genetic and environmental factors to resting pupil size and reactivity. 3Department of Neuro-Ophthalmology, National Hospital for Neurology and Neurosurgery, London, United Kingdom.2Department of Ophthalmology and Epidemiology, University Medical Centre Groningen, University of Groningen, Groningen, Netherlands.1Section of Academic Ophthalmology, School of Life Course Sciences, Faculty of Life Sciences & Medicine, King's College London, London, United Kingdom.Abdus Samad Ansari 1, Jelle Vehof 1,2, Christopher J. Not much difference in the number of errors. This can be as simple as a missing bar line or a subtle voicing error. The pink measures are those that have some sort of rhythm error. I counted up three kinds of errors: "pink" measures, text recognition errors and lyrics recognition errors. It was about average in terms of clarity and linearity. Maybe if I had done more the results would have been different. I only did the first two pages of the opening scene. I sent it through the new version of the software and re-recognized it with my 10.3.3 version. I used the same image file that I had scanned in a year ago. Correcting these takes the most time in the whole process. I was particularly concerned with recognition errors. I have been waiting for a new and improved version before I tackled Carmen and Boheme. I have scanned in the complete piano vocal score of Mozart's Don Giovanni. I did a quick test of the new version X2 Pro against my installed X Pro version. This is typical and yet, SmartScore will flag the measure as a "potential" problem since it sums the total of beats in EACH voice and matches that sum with the default time signature. For example, in 4/4 time, a secondary voice will often begin on the 3rd beat with no prior rests. Often, publishers will drop rests in secondary and tertiary voices so as not to visually clog a measure with a lot of rests. NOTE Regarding SmartScore's Error Measures.Īgorante counted the number of SmartScore's pink (error) measures as an indicator of how many errors were made during recognition. SmartScore X2 has always supported these features. It's up to the importing application to properly interpret the data coming in.ī) "PhotoScore has a couple features that SmartScore should emulate: MusicXML contains a staff attribute that describes measures per staff. It can be found here: We think you will be pleasantly surprised with recognition improvements.Ī) "There is nothing in MusicXML that tells you if the first stave of the printed score has four measures or three." This is in repy to Agorante's post of April 7, 2013ġ) Please install SmartScore 10.5.8 update. Sign up ( learn about it) | Sign in ( lost password?) |
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